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Unity ECS 文档汉化(施工中)

Posted on 2019-04-13

Unity ECS 中文文档 (汉化进度:10/24)

渲染到纹理——雨滴效果

Posted on 2019-03-09 | In CG

Wallpaper Engine 壁纸(1920x1080)

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BRDF LUT

Posted on 2019-03-03 | In CG

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毛发渲染

Posted on 2019-02-27 | In CG

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轮廓线渲染

Posted on 2019-01-20 | In CG

轮廓线渲染(Silhouette Edge Rendering)一般用于卡通渲染或用于标识指定的物体。

常用的渲染轮廓线的方法有以下几种:

  • 基于法线的轮廓线渲染(Surface Angle Silhouetting)
  • 基于几何处理的轮廓线渲染(Procedural Geometry Silhouetting)
  • 基于图像处理的轮廓线渲染(Image Process Silhouetting)
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PUM4CH3И

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